Thursday, March 24, 2011

More Town Progress

Had to book a day off, and thankfully the worst of the reason why didn't come to pass. Our pooch hasn't been doing to well, but he is slowly on the mend, and I had to go to the vet for his follow-up and hard questions time. Overall he seems to be getting along better for an old dog, so fingers crossed...

BUT it did mean some time to work on the scenery; I mentioned in a previous post how it was slowly going froward. Well, today I managed to complete another section, one more street in place, and can get a better idea of how it will go.

First: the base is the most important part, right:

This filled the last "gap" in my scenery, aside from the bit that will cover the staging tracks. Just a bit of foam, and later will become seedy North Bedford. I've got the Downtown Deco kits, the bikers, and the "working girls" all in a drawer somewhere. The transformer was just there to hold it all down...

Hopefully the last sections of "raised" scenery. I Was running out of free stuff, and thankfully my neighbor had a few bits of foam ( used in the back), but this image shows the base for Townhouse Row.

Just to make sure I hadn't really messed up!























More Paved Paradise:
More of the same, cut just big enough to allow the roads, buildings, and sidewalks to fit. The rest of the scenery will be more or less "free form".




















Same area, with structures:

Now that the glue has set I could place the buildings; First Bank of Bedford Falls, with the competition behind it (the building with the blue ground floor front) and more town house pictures.The town houses will have a small piece of back yard that is fenced in, and included on the structure base. Probably expect a small bit of rougher ground, or maybe an alley behind the ones on the left at least. Haven't decided completely yet.

This shot shows a better view of the new street. I'll try and get the road parts painted so I can fix the base locations, and add the other side walks (using the left-overs from the Pola kits). Then I'll have some strategic planning in North Bedford (to the left of this area), and figure out where to put everything!

Sunday, March 13, 2011

More Progress

We were supposed to be elsewhere, and I had planned laying more track on Lofty Ambitions, but the dog wasn't well, so we couldn't go anywhere. I took advantage of the time to do some of this:


yep, I decided to spend some time running trains; my 60' MT trailer-cars and a singel Atlas 60' box car follow a lone GP35 through Bedford Cut.

I also decide to work on the town, and this case it meant laying out some locations for structures, and modifying one to make it fit how I wanted it to:

I shaved off the window trim, and removed a few details to make the two structures sit together, sharing a common wall.

Planning the plots:

You can see how many townhouses will be here; these are all modified Model Power kits with some of the obvious "European" features removed. Mostly this involved flattening the roof, and making chages to the doors. You'll see some better shots below.
Townhouse Row

The townhouses will fill both sides of the street, representing a more, or perhaps formerly, well-to-do area.
You can see some of the modifcations I made; there were originally two doors with very overly ornate trim, so I cleaned one up (the round-top entry door gives it a certain character), and on most replaced the second door with a spare window, simulating a super's office or apartment. All have at least floors, and may get more interior detailing as I move along.

The other end of town:

The rows of townhouses on both sides of the road, complete with a modified sidewalk corner; I must have a dozen corner castings, but they are ALL the same, and only half of the direction I need. The section on the bottom right will become an abandoned lot.
 An updated overhead of the town:


As you can see I've made a couple of minor changes, and some progress.